Rules
Last Update: 23.06.09 [Change Log]
League Config: [Download] – Last Update: 17.02.2009 [Change Log]
List of banned players: [Link]
Please make sure you read and understand the rules.
If you have questions about a rule or want to report a possible rule break, please contact an admin (best way to contact us is IRC by using the !admin command).
Overview
1.1.1 Normal Gamemode: 6on6, Medic- and Demomanlimit 1,Classlimit 2
1.1.2 ETF2L Timezone = CET/CEST
1.1.3 Scheduled matches have to be entered on the League Calendar
1.1.4 Captures only count to decide a map winner
1.2.1 Recommend neutral server
1.2.2 Server has to be located in Europe
1.2.3 Server needs password protection
1.2.4 Server needs ETF2L League Config
1.2.5 Server needs to provide your opponent a playable ping
1.2.6 Single ping problems needs to be proven
1.2.7 Unusual server settings may classed as cheating
1.2.8 Be sensible regarding servers
1.3.1 Medic Unlocks: Übersaw + Blutsauger + Kritzkrieg allowed.
1.3.2 Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed
1.3.3 Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed
1.3.4 Scout unlocks: Force-a-nature + Energy drink allowed. Sandman is forbidden.
1.4.1 Bug-Using is not allowed
1.4.2 Cheats are not allowed
1.4.3 Normal Duck Jump allowed
1.4.4 Scout Double-Jump-Script is forbidden
1.4.5 Massive-Duck-Jump-Spam-Script is forbidden
1.4.6 Fast-Shoot-Script is forbidden
1.4.7 Taunt Bug is forbidden
1.4.8 Addendum
1.5.1 Timelimit 30 for all non-Stop-Watch-Maps
1.5.2 Stop-Watch-Maps: cp_dustbowl, cp_gravelpit, pl_goldrush
1.5.3 Gravelpit = 2 Rounds, Goldrush + Dustbowl = 1 Round
1.5.4 Possible Team Decider for Stop-Watch-Maps
1.5.5 cp_well: It’s not allowed to jump over the train until countdown reaches 5 seconds
1.5.6 cp_well: It’s not allowed to use the red lamp to jump over as Scout
1.6.1 League Config for all matches
1.6.2 Status + Scoreboard screenshots have to be made
1.6.3 Every player has to record Demos
1.6.4 Scheduled Match can only be postponed by using Wildcard or if both teams agree
1.6.5 Delay of 15 minutes is allowed
1.6.6 No ringers allowed unless your opponent agrees
1.6.7 Minimum of 5 players needed to play a match
1.6.8 Player changes during a match
1.6.9 Every player has to play with the nickname of league site
1.6.10 Only authorized spectators allowed
1.6.11 Using chat function during a match isn’t welcome
1.6.12 Abandoned matches has to be reconstructed
1.6.13 Both teams not showing for a match -> Default
1.6.14 Normal Map Overtime is counting on all matches
1.6.15 Pause if players drop
1.7.1 All players are welcome
1.7.2 Only correct entered players are allowed to play
1.7.3 One team change per competition allowed
2.1 Division System
2.2 Every League Match has to be scheduled and entered to the Calendar
2.3 Weekly Schedule Deadline = Sunday, 23:59 CET
2.4 Maps decided by Map Picks
2.5 Map Pool
2.6 Winlimit = Point difference of 5
2.7 Promotion + Relegation System
2.8 Same Map picked twice for a match? Change it to a Secondary Map Pool Map or to a 3rd Party Map once!
2.9 Team with more than 2 Default Losses will be expelled from the Season
2.10 Two teams tied on points in the end of the Season -> Pre-Playoff Match
2.11Dropped teams’ results will be deleted if they play less than 75%
2.12 Point deduction after warnings
2.13 Every team has 2 Wildcards for a Season
3.1 National Teams’ Roster: Minimum 7, Maximum 15
3.2 Game Line-Ups: Not more than 4 members from one team (with exceptions)
3.3 Group Phase Map Pool
3.4 Group Phase System
3.5 Playoff Fixture System
3.6 Playoff Match System
3.7 Playoff Map System
4.1 K.O. competition
4.2 Random Fixtures
4.3 Winmode: 2 Map Wins
4.4 Possible overtime on all maps
4.5 Fixed Maps
4.6 Additional Winlimit = Point difference of 8
5.1 Game mode: 1on1
5.2 K.O. Competition
5.3 Winmodes
5.4 Map Pool
5.5 Fixed Maps
5.6 Map Restrictions
6.1 Gamemode:2on2 soldiers only
6.2 K.O. competition
6.3 Winmode:Best of 3 maps, 20 captures or 30 minutes
6.4 used map: ctf_bball2
6.5 No intended self kills
7.1 Gamemode: 4on4, Instagib mod
7.2 K.O. competition
7.3 Winmode:Best of 3 maps, timelimit 20
7.4 Config: etf2linstagib.cfg
7.5 Map Pool
7.6 Fixed Maps
8.1 Gamemode: 9on9, General Classlimit 1
8.2 K.O. competition
8.3 Winmode: Best of 3 Maps. General Map Mode: 1 StopWatch Round/30 minutes timelimit. Map-Pool
8.4 Fixed Maps
8.5 One ringer allowed by default. Up to 3 ringers possible if opponent agrees.
9.1 Gamemode: 2on2, Scouts only
9.2 K.O. competition
9.3 Winmode: Best of 3 Maps. Every map is played as “Best of 5″ (first team reaching 3 points wins the map)
9.4 Map Pool
9.5 Fixed Maps
10.1 Gamemode: 1on1, Soldiers only
10.2 K.O. competition
10.3 Winmode: Best of 1 Map. Winlimit 30, points difference minimum of 2
10.4 Map: duel_duel2_pro
10.5 Additional rules: Jump before start, do not leave the arena
11. Soldier 1on1 Cup (cp_turris)
11.1 Gamemode: 1on1, soldiers only
11.2 K.O. competition
11.3 Winmode: Best of 1 Map. Best of 7 Rounds, with “K.O.” exception
11.4 Map: cp_turris_b3
12.1 Gamemode: 3on3, pyros only, flaregun only
12.2 K.O. competition
12.3 Winmode: Best of 1 Map. It’s played as “Best of 19 Rounds”
12.4 Map: cp_pyropaintball
Explanation “Map-Pick-Elimination System”
Explanation of “Map-Pick-Elimination System”
Example
Rules
1. General Rules
1.1.1 Normal Gamemode: 6on6, Medic- and Demomanlimit 1, Classlimit 2
Normal Gamemode for 6on6 competitions is Mediclimit 1, Demoman limit 1, Classlimit 2.
Special Gamemodes for other competitions can be found at the specific competition rule type.
1.1.2 ETF2L Time zone = CET/CEST
ETF2L announces all times in either Central Europe Time (CET) or Central European Summer Time (CEST). CEST in the summer, and CET in the winter. Always use the time it is in most of Europe. All matches have to be entered in CET/CEST. A clock displaying the current time can be found on our homepage. [Link]
1.1.3 Scheduled matches have to be entered on the League Calendar
All scheduled matches are supposed to be entered on our ETF2L Calendar. Only if a match is entered on the Calendar you have the possibility to claim a Default Win.
1.1.4 Captures only count to decide a map winner
Caps do not count into this league other than to decide a map winner.
1.2.1 Recommend neutral server
Both teams should agree on a neutral server which both maps are played on. If you can’t agree on a neutral server each map can be played on teams’ home server (if they fit to all other server rules).
1.2.2 Server has to be located in Europe
All servers used for ETF2L matches must be located in Europe by default, teams especially affected by this must understand, and that this league is primarily designed for European Teams.
1.2.3 Server needs password protection
All servers used for ETF2L matches must be password protected.
1.2.4 Server needs ETF2L League Config
All servers used for ETF2L matches needs to have ETF2L League Config [Link] loaded after every map change.
1.2.5 Server needs to provide your opponent a playable ping
All servers used must provide your opponent with a playable ping and not disadvantage them to much with packet loss. Any team who feels a server is unplayable should ask for an admins opinion straight away. If in the event that the server is unplayable then a new server should be found. If you do not raise an issue with a server during the match the league cannot intervene at a later date!
1.2.6 Single ping problems needs to be proven
A player who is having ping problems on a specific server has to prove their bad routing by a trace-route screenshot if other team asks for it.
1.2.7 Unusual server settings may classed as cheating
Servers with abnormal settings may be banned for matches by the league and or classed as cheating.
1.2.8 Be sensible regarding servers
Please try and be sensible regarding servers! We hope that Teams do not try and use bad servers purely to gain a winning advantage.
1.3.1 Medic Unlocks: Übersaw + Blutsauger + Kritzkrieg allowed.
It’s allowed to use Übersaw, Blutsauger and Kritzkrieg
1.3.2 Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed
It’s allowed to use the Pyro Unlocks Backburner + Flare gun + Axtinguisher.
1.3.3 Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed
It’s allowed to use the Heavy unlocks Natasha, Sandvich and K.G.B.
1.3.4 Scout unlocks: Force-a-nature + Energy drink allowed. Sandman is forbidden.
It is allowed to use the scout unlocks: Force-a-nature and Energy drink. Sandman Forbidden. If both teams agree, Sandman limit can be set to 1 for a match.
1.4.1 Bug-Using is not allowed
Any kind of “Bug-Using” is not allowed. Player using bugs will be punished.
1.4.2 Cheats are not allowed
Any kinds of cheats are not allowed. Player using cheats will be punished.
1.4.3 Normal Duck Jump allowed
Using the normal “duck jump” by a binding is allowed.
1.4.4 Scout Double-Jump-Script is forbidden
Any kind of Double-Jump-Script is forbidden. A player using a Double-Jump-Script in an ETF2L match will be punished.
1.4.5 Massive-Duck-Jump-Spam-Script is forbidden
Any kind of Massive-Duck-Jump-Spam-Script is forbidden. A player using a Massive-Duck-Jump-Spam-Script in an ETF2L match will be punished.
1.4.6 Fast-Shoot-Script is forbidden
Any kind of Fast-Shoot-Script is forbidden. A player using a Fast-Shoot-Script in an ETF2L match will be punished.
1.4.7 Taunt Bug is forbidden
It’s forbidden to use a combination of Taunt and Jump or to taunt while falling from ledges.
1.4.8 Addendum
For any scripts not mentioned here, you can use as general rule of thumb: anything that allows you to do something that would be impossible without that script is forbidden.
When in doubt, the admins decide on the legality of the script.
1.5.1 Timelimit 30 for all non-Stop-Watch-Maps
Timelimit 30 has to be used for the following maps: cp_badlands, cp_fastlane, cp_freight, cp_granary, cp_labor, cp_granary, cp_redstone_b2, cp_science2, cp_stag, cp_warpath, cp_well, ctf_2fort, ctf_turbine, ctf_well, ctf_smooth_b2
1.5.2 Stop-Watch-Maps: cp_dustbowl, cp_gravelpit, cp_steel, pl_goldrush, pl_badwater
Stop-Watch has to be used for the following maps: cp_dustbowl, cp_gravelpit, pl_goldrush, cp_steel, pl_badwater
1.5.3 Gravelpit = 2 Rounds, Goldrush + Dustbowl + Badwater + Steel = 1 Round
cp_gravelpit has to be played with 2 rounds (possible results: 2:0, 1:1, 0:2); cp_dustbowl, pl_badwater, cp_steel and pl_goldrush are played with 1 round (possible results: 1:0, 0:1)
1.5.4 Possible Team Decider for Stop-Watch-Maps
If both teams can’t agree on who is starting to attack/defend, a melee round can be played before map starts. For this meelee round, everyone needs to play Heavy with normal fists (no KGB, taunting is allowed). Please meet on a central point of the map and don’t camp or hide. Winner of melee round can decide if they want to attack or defense first.
1.5.5 cp_well: It’s not allowed to jump over the train until countdown reaches 5 seconds
It’s forbidden to jump over the trains to opponent’s side during the “Installation Time” until Countdown reaches 5 seconds. Jumping on the trains and spamming over is allowed whole time.
1.5.6 cp_well: It’s not allowed to use the red lamp to jump over as Scout
It’s forbidden to use the lamp on right red side to jump over the train as Scout.
1.6.1 League Config for all matches
All ETF2L matches have to be played with the update version of our League Config [Link]. The config has to be loaded after every map change.
1.6.2 Status + Scoreboard screenshots have to be made
One representative of each team has to make a status screenshot before a match is starting and after every player switch. Also a scoreboard screenshot has to be done at the end of every map/round. All relevant screenshots have to be uploaded by one team leader when submitting the result.
1.6.3 Every player has to record Demos
Every player is supposed to record Demos of every map and keep them for at least 2 weeks cause of possible protests. A player and his team who can’t manage to bespeak a requested demo will be punished.
1.6.4 Scheduled Match can only be postponed by using Wildcard or if both teams agree
Once a game is scheduled and entered in our Calendar, it can only be postponed if both teams agree to reschedule or if one team takes their wildcard.
1.6.5 Delay for showing up for matches 15 minutes
A delay for showing up for a match of 15 minutes is allowed. If a team fails to have a complete team ready on the server 15 minutes after the match was supposed to start, the other team has the possibility to claim a Default Win.
Additionally, after a map change the teams get 10 minutes to organize, starting when the first player joins the server. The same default win situation is in effect here, however only for the map concerned, not for the entire match.
For claiming a Default Win, please make a status screenshot of your team available on the server at match time, gather any evidence you think concludes the case (demos or server logs) and contact an admin about the issue as soon as possible.
1.6.6 No ringers allowed unless your opponent agrees
You are not allowed to use a ringer at any time of a match unless your opponent agreed to it. Teams caught using an unauthorized ringer will be expelled from the league and the ringer will be banned from all subsequent ETF2L competitions.
1.6.7 Minimum of 5 players needed to play a match
Your team will need at least 5 players to play a scheduled 6on6 match. You can ask your opponent to allow you a ringer (maximum: 2) to field in your team. Your opponent doesn’t have to agree to a ringer.
1.6.8 Player changes during a match
You can theoretically switch all players after a map change (as long as they are entered correctly on your rosters’ page). A player change during a running map is only possible if a player has technical problems to play on.
1.6.9 Every player has to play with the nickname of league site
You are supposed to play with the nickname you have chosen on ETF2L league site.
1.6.10 Only authorized spectators allowed
No spectators are allowed unless they are authorized by the league or for the use of a Source TV.
1.6.11 Using chat function during a match isn’t welcome
Try not to use the chat function during a match to comment anything. Chat abuse will be punished. Some chat is tolerated, which is meant in a good manner.
1.6.12 Abandoned matches has to be reconstructed
All abandoned matches will be replayed from the time the match was abandoned. Same capture position has to be tried to reconstruct.
1.6.13 Both teams not showing for a match -> Default
If both teams fail to show up for a Season Match, a 0:0 will be entered for both maps.
If both teams fail to show up for a Cup Match, a coin flip will decide winner of the match.
1.6.14 Normal Map Overtime is counting on all matches
A possible “normal” Map Overtime which is coming up if a team is capping a point at the end of a timelimit or if an intelligence is captured counts and has to be played by both teams.
1.6.15 Pause if players drop
If 1 player of a team drops from the server, the game may be paused at the end of the current round (or when both team’s intelligence is in their base on CTF maps) to allow the player to return. If 2 or more players drop, pausing instantly is allowed.
Pausing will be a maximum of 5 minutes, unless both teams agree to wait longer.
Note: This rule does not count for disconnects caused by players themselves.
1.7.1 All players are welcome
Any player of any country is welcome to play in the ETF2L. But remember all matches have to be played on European located servers which may cause a ping disadvantage.
1.7.2 Only correct entered players are allowed to play
You are only allowed to use players who have correctly entered their Steam ID and are on your teams’ roster. All other used players will distinguish as ringer.
1.7.3 One team change per competition allowed
A player is allowed to do one team change during a competition. A player changing from a dead team doesn’t count as real change.
2. Season 5
2.1 Division System
All teams will be split in different Divisions according to their skill level and past Season results. Every participant of same Division will meet each other. Three points will be awarded for each map won. One point will be awarded for each map score drawn. No points are given for a loss.
2.2 Every League Match has to be scheduled and entered to the Calendar
Every team is supposed to contact their opponents’ team leaders to schedule their league match. After a match is scheduled, one team leader will have to enter it at our League Calendar [Link].
2.3 Weekly Schedule Deadline = Sunday, 23:59 CET
Matches should be scheduled a week before the match week and have to be added to the league calendar before Sunday, 23:59 CET of that week. If a match is not arranged by that time, admins will decide a default match date. After that, match date can only be changed if both teams agree on another date.
2.4 Maps decided by Map Picks
Every team leader has to do Map Picks for the whole Season during the Map Pick Phase which will take place in the week before Week 1 starts.
Exception: Division 1 teams gets fixed maps assigned by the league.
2.5 Map Pool
Map Pool is split into a Primary and Secondary Pot.
Primary Map Pool – every map can be picked three times
- cp_badlands
- cp_gravelpit
- cp_granary
- cp_well
- ctf_turbine
- cp_fastlane
- cp_freight [Link]
Secondary Map Pool – every map can be picked once
2.6 Additional Winlimit = Point difference of 5
If, during a map a team has 5 points more than his opponent, they have won that map.
This rule has no effect on Stopwatch Maps and CTF maps.
2.7 Promotion + Relegation System
A detailed Promotion and Relegation System which will take place after regular Seasonwill be announced later
2.8 Same Map picked twice for a match? Change it to a Secondary Map Pool Map or to a 3rd Party Map once!
If both teams managed to pick the same map against each other, they can change it to a Secondary Map Pool Map or to a 3rd-Party-Map [see below] once if both teams agree. Map can be decided by Map Elimination Mode [Explanation] (team on the left @ Fixtures Page is supposed to start) or just by agreeing on one map.
Secondary Map Pool: cp_dustbowl, cp_labor [Link], ctf_2fort, ctf_mach4 [Link], pl_goldrush
3rd Party Map Pool: cp_redstone_b2, cp_science2, cp_stag, cp_warpath2, cp_steel, ctf_smooth_b2 [Link], pl_badwater, ctf_well
Exception for Division 2: Same procedure, but with maps from the Primary Map Pool. The double picked map is automatically disabled from the Map Elimination.
2.9 Team with more than 2 Default Losses will be expelled from the Season
Teams with more than two default losses will be expelled from the league for the running season.
2.10 Two teams tied on points in the end of the Season -> Pre-Playoff Match
If two teams are tied in points for a position at the end of the season they will have to play a Pre-Playoff-Match for final position (if it’s relevant).
2.11 Dropped teams’ results will be deleted if they play less than 75%
Results of a dropped team will be deleted from the tables if they miss more than 75% of their matches. This comes down to the following: In a division with 10 or 9 teams left, you can miss 2 matches and your results stay; in a with 8 or less teams left, you can miss only 1 match.
2.12 Point deduction after warnings
If you get enough warnings, points will be deducted from your team for the running season. Points will be deducted, and warnings applied as following.
General System
- 3 minor warnings = 1 major warning
- 1 major warning = deduction of 1 point
- 3 major warnings = additional deduction of 3 points
- 5 major warnings = expulsion from the league
Minor warnings
- Wrong / missing screenshot (can be reverted if screenshots uploaded afterwards)
- Unplayed match after match deadline
- Use of non-english language (Note: You are allowed to use your foreign language if both teams are from the same country.)
- Not being able to provide a requested Demo (1st time)
- Flaming (1st time)
- Not showing up for a match (+ Default Loss for this match)
- Entering a date into the Calendar without opponents approval (1st time)
Major warnings
- Using of an unauthorized player
- Any attempts of fraud
- Not being able to provide a requested Demo (after 1st time)
- Flaming (after 1st time)
- Entering a date into the Calendar without opponents approval (after 1st time)
- Cheating (+ reduction of possible extra points and banning of the player involved, depandant on the situation)
2.13 Every team has 2 Wildcards for a Season
Every team can use two Wildcards in between a Season. [Wildcard Explanation]
3. Nations’ Cup
3.1 National Teams’ Roster: Minimum 7, Maximum 15
You will need a minimum of 7 and a maximum of 15 National Team members to participate in the Nations’ Cup.
3.2 Game Line-Ups: Not more than 4 members from one team (with exceptions)
A National Team is not allowed to play with more than 4 people from the same team.
Exception on this rule for the following countries: Austria, Belgium, Czech Republic, Denmark, Hungary, Israel, Italy, Latvia, Luxembourg, Norway, Poland, Portugal, Romania, Turkey, Ukraine
3.3 Group Phase Map Pool
Group Phase got fixed maps for all Game Weeks:
- Week 1: cp_well, cp_badlands
- Week 2: ctf_turbine, cp_pro_granary
- Week 3: cp_gravelpit, cp_well
- Week 4: cp_pro_granary, cp_badlands
- Week 5: ctf_turbine, cp_gravelpit
3.4 Group Phase System
The 20 qualified Group Stage teams will be split up in 5 “Pots” divided by the skill level of the teams. Pots will be drawn out in Groups A-D with 5 teams in each Group. Every National Team of a Group will play each other in a 2-Map-Game. Three points will be awarded for each map win, both teams will get 1 point for a draw. No points are given for a loss.
3.5 Playoff Fixture System
After all teams have played there 4 Group matches, the 1st and 2nd place of each group will get promoted to the Playoffs. Two teams of the same group can’t meet again before a possible Final.
- Quarter Final #1: 1st Group A vs. 2nd Group C
- Quarter Final #2: 1st Group B vs. 2nd Group A
- Quarter Final #3: 1st Group C vs. 2nd Group D
- Quarter Final #4: 1st Group D vs. 2nd Group B
- Semi Final #1: Winner Quarter Final #1 vs. Winner Quarter Final #4
- Semi Final #2: Winner Quarter Final #2 vs. Winner Quarter Final #3
- 3rd Place Game: Loser Semi Final #1 vs. Loser Semi Final #2
- FINAL: Winner Semi Final #1 vs. Winner Semi Final #2
3.6 Playoff Match System
Quarter Finals, Semi Finals and the 3rd Place Game will be played as classical “Best-Of-3″. The big ETF2L Nations’ Cup Final will be played as “Best-Of-5″.
If a map ended in a draw after normal match time, a overtime has to be played to decide the map winner: Golden Cap for Control Point and Capture the Flag Maps; Decider Round on cp_gravelpit
3.7 Playoff Map System
All Playoff Maps are fixed by the League. The following maps have to be played in the mentioned order:
- Quarter Finals: 1: cp_pro_granary, 2: ctf_turbine, 3: cp_badlands
- Semi Finals: 1: cp_gravelpit, 2: cp_badlands, 3: cp_well
- 3rd Place Match: 1: cp_badlands, 2: cp_well, 3: ctf_turbine
- Final: 1: cp_badlands, 2: cp_well, 3: ctf_turbine, 4: cp_pro_granary, 5: cp_gravelpit
4. 4th Cup
4.1 K.O. competition
The 4th Cup is a straight knockout competition with Single Elimination Mode.
4.2 Random Fixtures
All Round Fixtures will be done randomly by live IRC Drawings in our QuakeNet channel #etf2l .
4.3 Winmode: 2 Map Wins
First team reaching two map wins qualifies for the next Round.
4.4 Possible overtime on all maps
If a map is drawn after the normal map time (like same amount of captures or each team won one round on gravelpit) an overtime has to be played to decide the map winner. Overtime of CP and CTF maps is a Golden Cap Round, on gravelpit a Decider Round is played.
4.5 Fixed Maps
Maps are fixed by the league. The following maps have to be played in the assigned order:
- Round 1: 1. cp_gravelpit 2. cp_badlands 3. cp_granary
- Round 2: 1. cp_well 2. ctf_turbine 3. cp_gravelpit
- Round 3: 1. cp_freight_b3 2. cp_granary 3. cp_well
- Round 4: 1. cp_gravelpit 2. cp_fastlane 3. ctf_turbine
- Quarter Finals: 1. cp_badlands 2. cp_well 3. cp_freight_b3
- Semi Finals: 1. cp_granary 2. ctf_turbine 3. cp_badlands
- Final: 1. cp_badlands 2.cp_well 3. cp_granary
4.6 Additional Winlimit = Point difference of 8
We recommend stopping a map before the timelimit is over if one team reaches a lead of 8 more captures then their opponent. This is, however, by the discretion of the losing team.
This rule has no effect on StopWatch Maps.
5. Scout + Demoman 1on1 Cup
5.1 Game mode: 1on1
These cups are played 1 on 1, with a scout for the scout cup, and a demoman for the demo cup.
5.2 K.O. Competition
The Scout and Demoman Cups are straight knockout competitions with Single Elimination Mode.
5.3 Winmodes
- Best of 3 maps (first to score 2 map wins, wins the match)
- Each map played as best of 19 points (first to score 10 points wins the map)
5.4 Map Pool
- arena_well
- arena_granary
- arena_badlands
- arena_lumberyard
- arena_ravine
5.5 Fixed maps
Maps are fixed by the league. The following maps have to be played in the assigned order:
- Round 1: 1. arena_well 2. arena_granary (3. arena_badlands)
- Round 2: 1. arena_badlands 2. arena_ravine (3. arena_well)
- Round 3: 1. arena_lumberyard 2. arena_granary (3. arena_ravine)
- Round 4: 1. arena_ravine 2. arena_well (3.arena_badlands)
- Quarter Finals: 1. arena_granary 2. arena_badlands (3. arena_ravine)
- Semi Finals: 1. arena_well 2.arena_lumberyard (3. arena_granary)
- Final: 1. arena_well 2.arena_badlands (3. arena_lumberyard)
5.6 Weapon Restrictions
No weapon restrictions are in place for these cups.
6. Basketball Cup
6.1 Gamemode: 2on2, soldiers only
The Basketball cup is played with 2 soldiers on each team.
6.2 K.O. competition
The Basketball Cup is a straight knockout competition with Single Elimination Mode.
6.3 Winmode:Best of 3 maps, 20 captures or 30 minutes
Every match is played as Best of 3 Maps, which means first team reaching two Map Wins goes to the next Round.
Note: If the score is drawn after 30 minutes, one extra golden capture will be played.
6.4 Used map: ctf_bball2
All bball matches will be played on the map ctf_bball2 [Download]
6.5 No intended self kills
Intended self kills are forbidden.
7.Instagib Cup
7.1 Gamemode: 4on4,Instagib mod
The Instagib Cup is played as 4on4 with the instagib mod enabled. (for installation instructions, refer to this newspost: [Link]
7.2 K.O. competition
The Instagib Cups is a straight knockout competition with Single Elimination Mode.
7.3 Winmode: Best of 3 maps, timelimit 20
Every match is played as Best of 3 Maps, which means the first team reaching two Map Wins gets to the next Round.Every map will be played for 20 minutes. The team with the most captures after that time will win the map.
Note: If both teams have the same score after 20 minutes, a golden capture will have to be played on the same map.
7.4 Config: etf2linstagib.cfg
A special Instagib config, called etf2linstagib.cfg has to be used for all instagib matches: [Link]
7.5 Map Pool
The following Maps are included in the Map-Pool:
- ctf_turbine
- ctf_greystone_b2 [Download]
- ctf_impact2 [Download]
- ctf_ig_redshed [Download]
- ctf_geothermal_b2 [Download]
7.6 Fixed Maps
Maps are fixed by the league. The following maps have to be played in the assigned order:
- Round 1: 1. ctf_turbine 2. ctf_greystone_b2 (3. ctf_geothermal_b2)
- Round 2: 1. ctf_ig_redshed 2. ctf_impact2 (3.ctf_greystone_b2)
- Round 3: 1. ctf_geothermal_b2 2. ctf_turbine (3. ctf_impact2)
- Round 4: 1. ctf_impact2 2 ctf_greystone_b2 (3. ctf_ig_redshed)
- Quarter Finals: 1. ctf_ig_redshed 2. ctf_geothermal_b2 (3. ctf_turbine)
- Semi Finals: 1. ctf_greystone_b2 2. ctf_turbine (3. ctf_impact2)
- Finals: 1. ctf_turbine 2. ctf_ig_redshed 3. (ctf_greystone_b2)
8.Highlander Cup
8.1 Gamemode: 9on9, General Classlimit 1
The Highlander Cup is played as 9on9 with a general Classlimit 1.
8.2 K.O. competition
The Highlander Cup is a straight knockout competition with Single Elimination Mode.
8.3 Winmode: Best of 3 Maps. General Map Mode: 1 StopWatch Round/30 minutes timelimit. Map-Pool
Every match is played as Best of 3 Maps, which means first team reaching two Map Wins gets to the next Round. Every map except pl_waste is played with 1 StopWatch Round. pl_waste is played with a timelimit of 30.
Complete Map-Pool: cp_dustbowl, cp_gravelpit, pl_badwater, pl_dbheights [Map Info - Download Link], pl_frontier_b2 [Map Info - Download Link], pl_goldrush, pl_hoodoo [Map Info - Download Link], pl_waste_b4 [Map Info - Download Link]
8.4 Fixed Maps
Maps are fixed by the league. The following maps have to be played in the assigned order:
- Round 1: 1. cp_gravelpit 2. pl_frontier_b2 3. pl_badwater
- Round 2: 1. cp_dustbowl 2. pl_waste_b3 3. pl_goldrush
- Round of Sixteen: 1. pl_hoodoo 2. pl_badwater 3. pl_frontier_b2
- Quarter Final: 1. cp_gravelpit 2. pl_dbheights 3. pl_waste_b4
- Semi Final: 1. pl_goldrush 2. pl_hoodoo 3. cp_dustbowl
- Final: Both teams pick one map, possible Decider Map by Map Elimination Mode
8.5 One ringer allowed by default. Up to 3 ringers possible if opponent agrees.
One ringer can always be used if a team only has 8 players. This ringer should be on an equal skill level to the rest of the team. If your opponent agrees, you can use up to 3 ringers.
9.Scout 2on2 Cup
9.1 Gamemode: 2on2, Scouts only
As the name already says, the Cup is played as 2on2 with Scouts only.
9.2 K.O. competition
The Scout 2on2 Cup is a straight knockout competition with Single Elimination Mode.
9.3 Winmode: Best of 3 Maps. Every map is played as “Best of 5″ (first team reaching 3 points wins the map)
Every match is played as Best of 3 Maps, which means first team reaching two Map Wins gets to the next Round. Every map is played as “Best of 5 Rounds”, which means first team reaching 3 points wins a map.
9.4 Map Pool
The following Maps are included in the Map-Pool:
- cp_badlands
- cp_fastlane
- cp_granary
- cp_well
- ctf_turbine
- ctf_mach4
- ctf_well
9.5 Fixed Maps
Maps are fixed by the league. The following maps have to be played in the assigned order:
- Round 1: 1. cp_well 2. cp_granary 3. cp_badlands
- Round 2: 1. ctf_turbine 2. cp_fastlane 3. ctf_mach4
- Round 3: 1. cp_granary 2. cp_badlands 3. ctf_well
- Round 4: 1. ctf_mach4 2. ctf_turbine 3. ctf_well
- Quarter Finals: 1. cp_fastlane 2. cp_well 3. cp_granary
- Semi Finals: 1. cp_badlands 2. ctf_turbine 3. ctf_well
- Final: Both teams pick one map, possible Decider Map by Map Elimination Mode
10. Soldier 1on1 Cup (50 €)
10.1 Gamemode: 1on1, soldiers only
The cup will be played 1 player versus the other, both players have to be the soldier class
10.2 K.O. competition
The Soldier 1on1 Cup is a straight knockout competition with Single Elimination Mode.
10.3 Winmode: Best of 1 Map. Winlimit 30, points difference minimum of 2
The first player to reach 30 points wins the map, and therefore the match. If the 2 players are tied in points with a score of 29-29, you ahve to keep playing untill one player gets 2 points more than the other. (example: 31-29, 32-30, etc.)
10.4 Map: duel_duel2_pro
All matches will be played on the map duel_duel2_pro If you do not have the map, you can find it at [Link]
10.5 Additional rules: Jump before start, do not leave the arena
Before the start of every round, both players should stand in front of their respective respawn door, and jump three times to show that they are ready. You can only start shooting once both players have jumped three times.
Once you’ve entered the arena, you cannot leave it unless your opponent is dead.
11. Soldier 1on1 Cup (cp_turris)
11.1 Gamemode: 1on1, soldiers only
The cup will be played 1 player versus the other, both players have to be the soldier class
11.2 K.O. competition
The Soldier 1on1 Cup is a straight knockout competition with Single Elimination Mode.
11.3 Winmode: Best of 1 Map. Best of 7 Rounds, with “K.O.” exception
The match is played as “Best of 7 Rounds” (first player reaching 4 points wins). Exception is a “K.O. streak” which will take place if one player wins the first three rounds. Possible result are 3:0, 4:1, 4:2 or 4:3.
11.4 Map: cp_turris_b3
All matches will be played on the map cp_turris_b3. If you do not have the map, you can find it at [Link]
12. Pyro 3on3 Paintball Cup
12.1 Gamemode: 3on3, pyros only, flaregun only
The cup will be played 3on3. Both teams have to play as Pyro and are only allowed to use the Flaregun.
12.2 K.O. competition
The Pyro 3on3 Paintball Cup is a straight knockout competition with Single Elimination Mode.
12.3 Winmode: Best of 1 Map. It’s played as “Best of 19 Rounds”
A match is played as Best of 19 Rounds (first team reaching 10 points wins).
12.4 Map: cp_pyropaintball
All matches will be played on the map cp_pyropaintball. If you do not have the map, you can find it at [Link]
Explanation “Wildcard”
Every team got a specific number of Wildcards per competition which has to be used if a scheduled match has to be postponed without opponent’s agreement. A wildcard has to be used at least 24 hours before the game is supposed to start. Contact an admin and try to contact your opponent about the issue.
A wildcarded match has to be played in between 14 days after the Wildcard was taken.
Explanation “Map-Pick-Elimination System”
Explanation of “Map-Pick-Elimination System”
This system might be used from time to time in different competitions to decide the maps.
- Team on the left is assigned as “1st Team”, Team on the right is the “2nd Team”
- 1st Team starts eliminating first map.
- 2nd Team eliminates a second map.
- Go on with the same procedure until 3 maps are left.
- The team whose turn it is now nominates their map which will be played first.
- After that the other team nominates their map which will be played as second.
- The 3rd map is the first overtime map. If more maps are needed according to the specific competition rules, latest eliminated maps are played.
Example
Please see specific competition rules for correct Map-Pool.
- 1st Team: “We eliminate dustbowl!” – remaining maps: well, granary, gravelpit, 2fort, turbine, badlands
- 2nd Team: “Oh no, but ok, we eliminate 2fort!!” – remaining maps: well, granary, gravelpit, turbine, badlands
- 1st Team: “Yes ok, bye bye badlands!” – remaining maps: well, granary, gravelpit, turbine
- 2nd Team: “It’s ok we remove turbine” – remaining maps: well, granary, gravelpit
- 1st Team: “Hum, our map will be granary then…” – remaining maps: well, gravelpit
- 2nd Team: “Okok, ours is gravelpit.” – remaining maps: well (-> decider map if each team wins one map)
Map order for this example: 1. granary; 2. gravelpit; 3. well; (if needed: 4. turbine; 5. badlands; 6. 2fort; 7. dustbowl)
Changelog – Rules Page
- 23.06.2009 – Added soldier 1on1 cup (turris) + pyro 3on3 cup rules (11.1-11.4 + 12.1-12.4)
- 07.05.2009 – Exception for Division 2 teams @ Rule 2.8
- 28.04.2009 – Updated Season 4 rules to Season 5 Rules (2.5, 2.6, 2.8)
- 25.04.2009 – Added soldier 1on1 cup rules (10.1-10.4)
- 08.03.2009 – Updated Melee decider rules to restrict melee rounds to usage of the Heavy class (1.5.4)
- 29.03.2009 – A bit late, but Season 4 Promotion/Relegation System added (2.7)
- 26.03.2009 – Scout 2on2 Rules changed (9.1-9.5)
- 08.03.2009 – Sandman forbidden (1.3.4)
- 07.03.2009 – Sandman limited to 1 (1.3.4); Script Addendum added (1.4.8)
- 26.02.2009 – Added scout unlocks to the rules (1.3.4)
- 17.02.2009 – Replaced cp_gydan with pl_waste_b3 in the Highlander Cup
- 15.02.2009 – Added Highlander Cup Rules (8.1-8.5); Added Scout 2on2 Cup Rules (9.1-9.5); Added selfkill rule to Basketball 2on2 Cup (6.5)
- 02.02.2009 – Replaced Highlander and Arena cup rules with Basketball and Instagibcup rules (6 & 7)
- 05.01.2009 – Applied changes to Season 4 map pools (2.5 & 2.8)
- 27.12.2008 – Removed Warning List from Rules page (added these to the Warning System)
- 22.12.2008 – Changed Season 3 rules to Season 4 ones. Updated 2.9 and 2.11 and added warnings (2.12) Also added addendum to script rules (1.4.8) and altered delay for showing up for matches (1.6.5)
- 17.11.2008 – Additional Winlimit Rule for 4th Cup added (4.6)
- 09.11.2008 – Soldier cup rules (5.) replaced with Scout + Demoman cup rules (5.1 – 5.6), 3rd Cup Rules updated to 4th Cup Rules (4.)
- 31.10.2008 – Highlander Cup Ringer Rule (6.6) added
- 18.10.2008 – Basketball 2on2 Cup Rules (6.) were removed and replaced with Highlander Cup Rules (6.1-6.5)
- 06.10.2008 – Added Arena Cups Rules (7.1-7.5)
- 27.09.2008 – Added Pause rule (1.6.15)
- 10.09.2008 – Clarified the timezone rule (1.1.2)
- 08.09.2008 – Added possibility to choose a Secondary Map Pool Map (2.8)
- 02.09.2008 – Added Normal Map Overtime Rule (1.6.14)
- 27.08.2008 – Added Season 3 Promotion + Relegation System (2.7); added Demolimit 1 (1.1.1); added Heavy Unlocks Rule (1.3.3); added Nations Cup Playoff Phase Rules (3.5-3.8)
- 18.08.2008 – Season 3 Rules published (2.1-2.11); 1.4.7 – adding Taunt-Ledge-Bug
- 06.08.2008 – Belgium added to the Exception Rule (3.2)
- 31.07.2008 – Kritzkrieg allowed in upcoming competitions; keeps disabled at 3rd Cup + NC Group Phase (1.3.1)
- 27.07.2008 – Complete rewrite of rule type
Changelog – League Config
ETF2L League Config Download: [Link]
- 17.02.2009 – renamed “mp_stalemate_at_timelimit” to “mp_match_end_at_timelimit”
- 09.02.2009 – added tf_damage_disablespread 1, tf_tournament_hide_domination_icons 1 and mp_tournament_allow_non_admin_restart 0
- 02.10.2008 – tv_chattimelimit 0 changed to 1, sv_pausable 0 changed to 1
- 25.07.2008 – Added Stop-Watch-Maps reminder, removed changelog
- 15.06.2008 – tv_transmitall 0 changed to 1



