Rules
Last Update: 09.03.10 [Change Log]
League Config: [Download] – Last Update: 24.01.2010 [Change Log]
List of banned players: [Link]
Please make sure you read and understand the rules.
If you have questions about a rule or want to report a possible rule break, please contact an admin (best way to contact us is IRC by using the !admin command).
Overview
1.1.1 Normal Gamemode: 6on6, Medic- and Demomanlimit 1,Classlimit 2
1.1.2 ETF2L Timezone = CET/CEST
1.1.3 Scheduled matches have to be entered on the League Calendar
1.1.4 Captures only count to decide a map winner
1.1.5 Use the match comments to record agreements on ringers, servers and other cases
1.2.1 Recommend neutral server
1.2.2 Server has to be located in Europe
1.2.3 Server needs password protection
1.2.4 Server needs ETF2L League Config
1.2.5 Server needs to provide your opponent a playable ping
1.2.6 Single ping problems needs to be proven
1.2.7 Unusual server settings may classed as cheating
1.2.8 Be sensible regarding servers
1.3.1 Medic Unlocks: Übersaw + Blutsauger + Kritzkrieg allowed.
1.3.2 Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed
1.3.3 Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed
1.3.4 Scout Unlocks: Energy drink allowed. Force-a-nature and Sandman limited to 1
1.3.5 Sniper Unlocks:Huntsman + Razorback + Jarate allowed
1.3.6 Spy Unlocks: Ambassador + Dead Ringer + Cloak and Dagger allowed
1.3.7 Demoman Unlocks: Scottish resistance + Charging targe + Eyelander allowed
1.3.8 Soldier Unlocks: Equalizer allowed, Buff banner + Direct hit limited to 1, Gunboats banned
1.4.1 Bug-Using is not allowed
1.4.2 Cheats are not allowed
1.4.3 Normal Duck Jump allowed
1.4.4 Massive-Duck-Jump-Spam-Script is forbidden
1.4.5 Taunt Bug is forbidden
1.4.6 Charging targe turn scripts are forbidden
1.4.7 Addendum
1.5.1 Timelimit 30 for all non-Stop-Watch-Maps
1.5.2 Stop-Watch-Maps: cp_gravelpit, cp_gorge, cp_dustbowl, cp_steel, pl_goldrush, pl_badwater
1.5.3 Gravelpit and Gorge = 2 Rounds using ABBA style
1.5.4 Possible Team Decider for Stop-Watch-Maps
1.5.5 cp_freight: Door bug is forbidden
1.5.6 cp_gravelpit: It’s not allowed to build a teleport in your spawn area.
1.5.7 cp_gravelpit: The stickybomb bug on gravelpit is not allowed
1.5.8 cp_well: It’s not allowed to jump over the train until countdown reaches 5 seconds
1.5.9 cp_well: It’s not allowed to use the red lamp to jump over as Scout
1.6.1 League Config for all matches
1.6.2 Status + Scoreboard screenshots have to be made
1.6.3 Every player has to record Demos
1.6.4 Scheduled Match can only be postponed by using Wildcard or if both teams agree
1.6.5 Delay of 15 minutes is allowed
1.6.6 No ringers allowed unless your opponent agrees
1.6.7 Minimum of 5 players needed to play a match
1.6.8 Player changes during a match
1.6.9 Every player has to play with the nickname of league site
1.6.10 Only authorized spectators allowed
1.6.11 Abusive chat, nicknames and avatars aren’t welcome
1.6.12 Both teams not showing for a match -> Default
1.6.13 Normal Map Overtime is counting on all matches
1.6.14 Pause if players drop
1.7.1 All players are welcome
1.7.2 Only correct entered players are allowed to play
1.7.3 One team change per competition allowed
1.7.4 Switching line-ups or hijacking teams is not allowed
2.1 Division System
2.2 Every League Match has to be scheduled and entered to the Calendar
2.3 Separate schedule & match deadline for every match – Default Date for unscheduled matches
2.4 Map Pool
2.5 Winlimit = Point difference of 5
2.6 Promotion + Relegation System
2.7 Team with more than 2 Default Losses will be expelled from the Season
2.8 Two teams tied on points in the end of the Season -> Pre-Playoff Match
2.9 Dropped teams’ results will be deleted if they play less than 75%
2.10 Point deduction after warnings
2.11 Every team has 2 Wildcards for a Season
2.12 All team rosters will be locked with the start of Week 9
3.1 National Teams’ Roster: Minimum 7
3.2 Game Line-Ups: Not more than 3 members from one team
3.3 Group Phase Map Pool
3.4 Group Phase System
3.5 Playoff Fixture System
3.6 Playoff Match System
3.7 Playoff Map System
Explanation “Map-Pick-Elimination System”
Explanation of “Map-Pick-Elimination System”
Example
Rules
1. General Rules
1.1.1 Normal Gamemode: 6on6, Medic- and Demomanlimit 1, Classlimit 2
Normal Gamemode for 6on6 competitions is Mediclimit 1, Demoman limit 1, Classlimit 2.
Special Gamemodes for other competitions can be found at the specific competition rule type.
1.1.2 ETF2L Time zone = CET/CEST
ETF2L announces all times in either Central Europe Time (CET) or Central European Summer Time (CEST). CEST in the summer, and CET in the winter. Always use the time it is in most of Europe. All matches have to be entered in CET/CEST. A clock displaying the current time can be found on our homepage. [Link]
1.1.3 Scheduled matches have to be entered on the League Calendar
All scheduled matches are supposed to be entered on our ETF2L Calendar. Only if a match is entered on the Calendar you have the possibility to claim a Default Win.
1.1.4 Captures only count to decide a map winner
Captures do not count into this league other than to decide a map winner.
1.1.5 Use the match comments to record agreements on ringers, servers and other cases
We encourage using the match comments to keep in touch with your opponent. Any agreement between two teams regarding the use of ringers or servers must be recorded on the relevant match page.
1.2.1 Recommend neutral server
Both teams can agree on a server which both maps are played on, or agree to play one map on each clans’ server. If you can’t agree to play either way then the game must be played on an ETF2L league server (please contact an admin to arrange this)
1.2.2 Server has to be located in Europe
All servers used for ETF2L matches must be located in Europe by default, teams especially affected by this must understand, and that this league is primarily designed for European Teams.
1.2.3 Server needs password protection
All servers used for ETF2L matches must be password protected.
1.2.4 Server needs ETF2L League Config
All servers used for ETF2L matches need to have the ETF2L League Config [Link] loaded after every map change.
1.2.5 Server needs to provide your opponent a playable ping
All servers used must provide your opponent with a playable ping and not disadvantage them to much with packet loss. Any team who feels a server is unplayable should bring up the issue right away. If in the event that the server is unplayable then a new server should be found or a ETF2L server could be assigned. If you do not raise an issue with a server during the match the league cannot intervene at a later date!
1.2.6 Single ping problems needs to be proven
A player who is having ping problems on a specific server has to prove their bad routing by a trace-route screenshot if other team asks for it.
1.2.7 Unusual server settings may classed as cheating
Servers with abnormal settings may be banned for matches by the league and or classed as cheating.
1.2.8 Be sensible regarding servers
Please try and be sensible regarding servers! We hope that Teams do not try and use bad servers purely to gain a winning advantage.
1.3.1 Medic Unlocks: Übersaw + Blutsauger + Kritzkrieg allowed
It’s allowed to use Übersaw, Blutsauger and Kritzkrieg
1.3.2 Pyro Unlocks: Backburner + Flare gun + Axtinguisher allowed
It’s allowed to use the Pyro Unlocks Backburner + Flare gun + Axtinguisher.
1.3.3 Heavy Unlocks: Natasha + Sandvich + K.G.B. Allowed
It’s allowed to use the Heavy unlocks Natasha, Sandvich and K.G.B.
1.3.4 Scout Unlocks: Energy drink allowed. Force-a-nature and Sandman limited to 1
It is allowed to use the Energy drink. Force-A-Nature and Sandman can only be used by 1 Scout.
1.3.5 Sniper Unlocks:Huntsman + Razorback + Jarate allowed
It’s allowed to use the Sniper Unlocks Huntsman + Razorback + Jarate.
1.3.6 Spy Unlocks: Ambassador + Dead Ringer + Cloak and Dagger allowed
It’s allowed to use the Spy Unlocks Ambassador + Dead Ringer + Cloak and Dagger.
1.3.7 Demoman Unlocks: Scottish resistance + Charging targe + Eyelander allowed
It’s allowed to use the Demoman Unlocks Scottish resistance + Charging targe + Eyelander.
1.3.8 Soldier Unlocks: Equalizer allowed, Buff banner + Direct hit limited to 1, Gunboats banned
It is allowed to use the Equalizer. The direct hit and Buff banner can only be used by 1 Soldier. The gunboats are banned until there is a way for any player to obtain them in a relatively short time as opposed to having a chance of dropping and crafting them.
1.4.1 Bug-Using is not allowed
Any kind of “Bug-Using” is not allowed. Player using bugs will be punished.
1.4.2 Cheats are not allowed
Any kinds of cheats are not allowed. Player using cheats will be punished.
1.4.3 Normal Duck Jump allowed
Using the normal “duck jump” by a binding is allowed.
1.4.4 Massive-Duck-Jump-Spam-Script is forbidden
Any kind of Massive-Duck-Jump-Spam-Script is forbidden. A player using a Massive-Duck-Jump-Spam-Script in an ETF2L match will be punished.
1.4.5 Taunt Bug is forbidden
It’s forbidden to use a combination of Taunt and Jump or to taunt while falling from ledges.
1.4.6 Charging targe turn scripts are forbidden
It is not allowed to use scripts or binds that allow you to make sharp turns while charging with the targe.
1.4.7 Addendum
For any scripts not mentioned here, you can use as general rule of thumb: anything that allows you to do something that would be impossible without that script is forbidden.
When in doubt, the admins decide on the legality of the script.
1.5.1 Timelimit 30 for all non-Stop-Watch-Maps
Timelimit 30 has to be used for all maps which are played with StopWatch mode.
1.5.2 Stop-Watch-Maps: cp_gravelpit, cp_gorge, cp_dustbowl, cp_steel, pl_goldrush, pl_badwater
Stop-Watch has to be used for the following maps: cp_gravelpit, cp_gorge, cp_dustbowl, pl_goldrush, cp_steel, pl_badwater
1.5.3 Gravelpit and Gorge = 2 Rounds using ABBA style
cp_gravelpit and cp_gorge have to be played with 2 rounds (possible overall results: 2:0, 1:1, 0:2). After one round the teams have to be switched so each team will end up defending first. Reload the config between rounds so the teams can be switched.
1.5.4 Possible Team Decider for Stop-Watch-Maps
If both teams can’t agree on who is starting to attack/defend, a melee round can be played before map starts. For this meelee round, everyone needs to play Heavy with normal fists (no KGB, taunting is allowed). Please meet on a central point of the map and don’t camp or hide. Winner of melee round can decide if they want to attack or defense first.
1.5.5 cp_freight: Door bug is forbidden
It’s forbidden to use the door bug on cp_freight – see [external explanation].
1.5.6 cp_gravelpit: It’s not allowed to build a teleport in your spawn area
You aren’t allowed to build a teleporter inside your spawn.
1.5.7 cp_gravelpit: The stickybomb bug on gravelpit is not allowed
You aren’t allowed to use a bug where you put stickies under cp A and damage targets trough the floor.
1.5.8 cp_well: It’s not allowed to use the red lamp to jump over as Scout
It’s forbidden to use the lamp on right red side to jump over the train as Scout.
1.5.9 cp_well: It’s not allowed to jump over the train until countdown reaches 5 seconds
It’s forbidden to jump over the trains to opponent’s side during the “Installation Time” until Countdown reaches 5 seconds. Jumping on the trains and spamming over is allowed whole time.
1.6.1 League Config for all matches
All ETF2L matches have to be played with the update version of our League Config [Link]. The config has to be loaded after every map change.
1.6.2 Status + Scoreboard screenshots have to be made
One representative of each team has to make a status screenshot before a match is starting and after every player switch. Also a scoreboard screenshot has to be made at the end of every map/round. All relevant screenshots have to be uploaded by one team leader when submitting the result.
1.6.3 Every player has to record Demos
Every player is supposed to record Demos of every map and keep them for at least 2 weeks. A player and his team who can’t manage to bespeak a requested demo will be punished.
1.6.4 Scheduled Match can only be postponed by using a Wildcard or by contacting an admin if both teams agree
Once a game is scheduled and entered in our Calendar, it can only be postponed behind the match deadline if one team uses their wildcard or if both teams agree. If both teams agree to the reschedule (for example because there is a LAN) and want to postpone the match please contact an admin an explain the case.
1.6.5 Delay for showing up for matches 15 minutes
A delay of 15 minutes for showing up for a match is allowed. If a team fails to have a complete team ready on the server 15 minutes after the match was supposed to start, the other team has the possibility to claim a Default Win.
Additionally, after a map change the teams get 10 minutes to organize, starting when the first player joins the server. The same default win situation is in effect here, however only for the map concerned, not for the entire match.
For claiming a Default Win, please make a status screenshot of your team available on the server at match time, gather any evidence you think concludes the case (demos or server logs) and contact an admin about the issue as soon as possible.
1.6.6 No ringers allowed unless your opponent agrees
You are not allowed to use a ringer at any time of a match unless your opponent agreed to it. All ringers have to be registered on etf2l. Teams caught using an unauthorized ringer will receive a default loss and a warning.
1.6.7 Minimum of 5 players needed to play a match
Your team will need at least 5 players to play a scheduled 6on6 match. You can ask your opponent to allow you a ringer (maximum: 2) to field in your team.
1.6.8 Player changes during a match
You can theoretically switch all players after a map change (as long as they are entered correctly on your rosters’ page). A player change during a running map is only possible if a player has technical problems to play on.
1.6.9 Every player has to play with the nickname of league site
You are supposed to play with the nickname you have chosen on ETF2L league site.
1.6.10 Only authorized spectators allowed
No spectators are allowed unless they are authorized by the league or for the use of a Source TV.
1.6.11 Abusive chat, nicknames and avatars aren’t welcome
Try not to use the chat function during the match to comment on anything unless it’s in a positive manner. Chat abuse will be punished. Racist names and avatars will not be tolerated.
1.6.12 Both teams not showing for a match -> Default
If both teams fail to show up for a Season Match, a 0:0 will be entered for both maps.
If both teams fail to show up for a Cup Match, a coin flip will decide winner of the match.
1.6.13 Normal Map Overtime counts on all matches
A possible “normal” Map Overtime which is coming up if a team is capping a point at the end of a timelimit or if an intelligence is being captured counts and has to be played by both teams.
1.6.14 Pause if players drop
Teams may request a pause at any time during a match. Reasons for pausing include:
- Player drop
- Server problems
- Your game is unplayable due to network issues
If you need to pause, you must clearly request a pause and give a reason for it (for example: “Pause please, player drop”). The other team is then, by rule, expected to pause at the first appropriate time in a sensible and sportsmanlike manner (e.g. not in the middle of a push). Teams will have to pause within 15 seconds of being asked. Not responding to a pause request will lead to penalties like a minor warning accompanied with the forfeit of the round in question, or, in extreme cases, a major warning and forfeit of the map.
You may not unpause the game under any circumstances without giving proper warning to the other team.
Each team has the right on one pause per map and a pause may not last longer than 5 minutes.
1.7.1 All players are welcome
Any player of any country is welcome to play in the ETF2L. But remember all matches have to be played on European located servers which may cause a ping disadvantage for such a player.
1.7.2 Only correct entered players are allowed to play
You are only allowed to use players who have correctly entered their Steam ID and are verfied on your teams’ roster.
1.7.3 One team change per competition allowed
A player is allowed to do one team change during a competition. A player changing from a dead team doesn’t count as real change.
1.7.4 Switching line-ups or hijacking teams is not allowed
It is not allowed to let another team or a new lineup take over the place of a team that is registered in etf2l seasons or cups. Teams can be qualified as ‘new’ if less then 50% of the lineup at the start of the season or cup are still active and participating. The etf2l will look at teams breaking this rule and holds the right to remove them from the league. If your team is facing extreme lineup changes please contact an admin.
2. Season 7
2.1 Division System
All teams will be split in different Divisions according to their skill level and past Season results. Every participant of same Division will meet each other. Three points will be awarded for each map won. One point will be awarded for each map score drawn. No points are given for a loss.
2.2 Every League Match has to be scheduled and entered to the Calendar
Every team is supposed to contact their opponents’ team leaders to schedule their league match. A team leader can propose and accept a date at our [Calendar].
2.3 Separate schedule & match deadline for every match – Default Date for unscheduled matches
Every match has its own schedule and match deadline. All deadlines can be found on our [Calendar] or at the [Events] subpage.
If a match is not arranged by the schedule deadline, admins will decide a default match date. After that, match date can only be changed if both teams agree on another date or if one team takes a wildcard.
2.4 Map Pool
The map pool consists of nine maps. Each map will feature twice in the league’s fixed map list.
Map Pool
- cp_badlands
- cp_granary
- cp_well
- cp_gravelpit
- ctf_turbine
- cp_gorge
- cp_freight [Link] (not cp_freight_final)
- cp_gullywash [Link]
- cp_obscure [Link]
2.5 Additional Winlimit = Point difference of 5
If a team reaches a 5 point difference lead on a CP map, the map ends and they have won that map.
This rule has no effect on Stopwatch Maps and CTF maps.
2.6 Promotion + Relegation System
After the regular season is finished, all teams on a green spot will get a promotion to next Division level. Teams finishing on a blue spot will have to play a decider match about there promotion/relegation. Red teams will be relegated to the next lower Divison level in the following Season.
Note #1: Ignore the red spots in Division 6. It’s a bug on the website. No teams in Division 6 will be relegated.
Note #2: If a division has two or more dropped teams by the end of the Season, additional relegation spots for this division may be added!
2.7 Team with more than 2 Default Losses will be expelled from the Season
Teams with more than two default losses will be expelled from the league for the running season.
2.8 Two teams tied on points in the end of the Season -> Pre-Playoff Match
If two teams are tied in points for a position at the end of the season they will have to play a Pre-Playoff-Match for final position (if it’s relevant).
2.9 Dropped teams’ results will be deleted if they play less than 75%
Results of a dropped team will be deleted from the tables if they miss more than 75% of their matches. This comes down to the following: In a division with 10 or 9 teams left, you can miss 2 matches and your results stay; in a division with eight or less teams left, you can miss only one match.
2.10 Point deduction after warnings
If you get enough warnings, points will be deducted from your team for the running season. Points will be deducted, and warnings applied as following.
General System
- 3 minor warnings = 1 major warning
- 1 major warning = deduction of 1 point
- 3 major warnings = additional deduction of 3 points
- 5 major warnings = expulsion from the league
Minor warnings
- Wrong / missing screenshot (can be reverted if screenshots uploaded afterwards)
- Using an unauthorized player
- Unplayed match after match deadline
- Use of non-english language (Note: You are allowed to use your foreign language if both teams are from the same country.)
- Not being able to provide a requested Demo (1st time)
- Flaming (1st time)
- Not showing up for a match (+ Default Loss for this match)
- Any other rule break (1st time)
Major warnings
- Any attempts of fraud
- Not being able to provide a requested Demo (after 1st time)
- Flaming (after 1st time)
- Entering a date into the Calendar without opponents approval (after 1st time)
- Cheating (+ reduction of possible extra points and banning of the player involved, dependant on the situation)
- Any other rule break (after 1st time)
2.11 Every team has 2 Wildcards for a Season
Every team can use two Wildcards in between a Season. [Wildcard Explanation]
Wildcarded matches can not be postponed again (by another wildcard).
2.12 All team rosters will be locked with the start of Week 9
Team rosters will be locked with the start of Week 9. No new players are allowed to play for a Week 9 or Playoff match unless your opponent agrees.
3. Nations’ Cup
3.1 National Teams’ Roster: Minimum 7
You will need a minimum of 7 members to participate in the Nations’ Cup.
3.2 Game Line-Ups: Not more than 3 members from one team
A National Team is not allowed to play with more than 3 people from the same team.
3.3 Group Phase Map Pool
Group Phase got fixed maps for all Game Weeks:
- Week 1: cp_badlands, cp_gravelpit, (cp_granary)
- Week 2: cp_granary, ctf_turbine, (cp_fastlane)
- Week 3: cp_freight, cp_well, (cp_badlands)
3.4 Group Phase System
Teams will be split up in 3 “Pots” divided by the skill level of the teams. Pots will be drawn out in Groups A-H with 4 teams in each Group. Every National Team of a Group will play each other in a 2-Map-Game. Three points will be awarded for each map win, both teams will get 1 point for a draw. No points are given for a loss.
Note: There will be 2 divisions with 3 teams instead of four. They will play matches consisting of 3 maps instead of 2. This will result in the same amount of maps played for everyone.
3.5 Playoff Fixture System
After all teams have played there 4 Group matches, the 1st and 2nd place of each group will get promoted to the Playoffs. Two teams of the same group can’t meet again before a possible Final.
- Round 1 #1: 1st Group A vs. 2nd Group F
- Round 1 #2: 1st Group G vs. 2nd Group C
- Round 1 #3: 1st Group D vs. 2nd Group E
- Round 1 #4: 1st Group H vs. 2nd Group B
- Round 1 #5: 1st Group F vs. 2nd Group A
- Round 1 #6: 1st Group C vs. 2nd Group G
- Round 1 #7: 1st Group E vs. 2nd Group D
- Round 1 #8: 1st Group B vs. 2nd Group H
- Quarter finals #1: Winner Round 1 #1 vs Winner Round 1 #2
- Quarter finals #2: Winner Round 1 #3 vs Winner Round 1 #4
- Quarter finals #3: Winner Round 1 #5 vs Winner Round 1 #6
- Quarter finals #4: Winner Round 1 #7 vs Winner Round 1 #8
- Semi Final #1: Winner Quarter Final #1 vs. Winner Quarter Final #2
- Semi Final #2: Winner Quarter Final #3 vs. Winner Quarter Final #4
- 3rd Place Game: Loser Semi Final #1 vs. Loser Semi Final #2
- FINAL: Winner Semi Final #1 vs. Winner Semi Final #2
3.6 Playoff Match System
All playoff matches will be played as classical “Best-Of-3″. The big ETF2L Nations’ Cup Final will be played as “Best-Of-5″.
If a map ended in a draw after normal match time, a overtime has to be played to decide the map winner: Golden Cap for Control Point and Capture the Flag Maps; Decider Round on cp_gravelpit
3.7 Playoff Map System
All Playoff Maps are fixed by the League. The following maps have to be played in the mentioned order:
- Round 1: 1. cp_badlands 2. ctf_turbine 3. cp_fastlane
- Quarter Finals: 1. cp_freight 2. cp_gravelpit 3. cp_well
- Semi Finals: 1. cp_granary 2. cp_badlands 3. cp_gravelpit
- 3rd Place Match: Maps decided by Map Elimination Mode
- Final: Maps decided by Map Elimination Mode (Best of 5 Maps)
Explanation “Wildcard”
Every team got a specific number of Wildcards per competition which have to be used if a scheduled match has to be postponed without opponent’s agreement. A wildcard has to be used at least 15 minutes before the game is supposed to start. A wildcard can be used by selecting the wildcard function located on the top of the match page. Please try to contact your opponent if you use your wildcard on a very short notice.
A wildcarded match has to be played no more then 14 days after the Wildcard was taken.
Explanation “Map-Pick-Elimination System”
Explanation of “Map-Pick-Elimination System”
This system might be used from time to time in different competitions to decide the maps.
- Team on the left is assigned as “1st Team”, Team on the right is the “2nd Team”
- 1st Team starts eliminating first map.
- 2nd Team eliminates a second map.
- Go on with the same procedure until 3 maps are left.
- The team whose turn it is now nominates their map which will be played first.
- After that the other team nominates their map which will be played as second.
- The 3rd map is the first overtime map. If more maps are needed according to the specific competition rules, latest eliminated maps are played.
Example
Please see specific competition rules for correct Map-Pool.
- 1st Team: “We eliminate dustbowl!” – remaining maps: well, granary, gravelpit, 2fort, turbine, badlands
- 2nd Team: “Oh no, but ok, we eliminate 2fort!!” – remaining maps: well, granary, gravelpit, turbine, badlands
- 1st Team: “Yes ok, bye bye badlands!” – remaining maps: well, granary, gravelpit, turbine
- 2nd Team: “It’s ok we remove turbine” – remaining maps: well, granary, gravelpit
- 1st Team: “Hum, our map will be granary then…” – remaining maps: well, gravelpit
- 2nd Team: “Okok, ours is gravelpit.” – remaining maps: well (-> decider map if each team wins one map)
Map order for this example: 1. granary; 2. gravelpit; 3. well; (if needed: 4. turbine; 5. badlands; 6. 2fort; 7. dustbowl)
Changelog – Rules Page
- 09.03.2010 – Updated new pause rule (1.6.14), Added charging targe turn script ban (1.4.6), updated wildcard rule to clarify matches can only be wildcarded once (2.11)
- 05.03.2010 – Updated rule 1.6.6 to clarify ringers have to be registered on etf2l
- 12.02.2010 – Updated link to cp_obscure, moved hijack rule to 1.7 to clarify it counts for all competitions
- 08.02.2010 – Added hijack rule (2.8), added match comments rule (1.1.5), updated the chat/avatar abuse rule(1.6.11), added ‘etf2l server if teams cant agree’ rule (1.2.1)
- 07.02.2010 – Fixed some spelling and inconsistency errors, removed old rules, added abba explanation to rule 1.5.3, added gorge to the stopwatch and abba rules, updated wildcard explanation and rules, added demo and soldier unlock rules
- 15.11.2009 – Added rules 1.4.11+.12 (.12 is also Rule 1.5.6)
- 16.10.2009 – Removed old rules (4.-12.); Added KotH rules (4.)
- 24.09.2009 – Promotion + Relegation rule updated (2.7)
- 23.09.2009 – Season 5 updated to Season 6 (2.1-2.14)
- 17.09.2009 – Updated Weapon Rules (1.3.4-.6); Added two new bugs (1.4.9+.10)
- 31.08.2009 – Nations Cup rules updated to current season (3.x)
- 23.08.2009 – Nations’ Cup rules added and updated (3.)
- 06.07.2009 – Added timelimit 30 to soldier turris 1on1 cup (11.3)
- 23.06.2009 – Added soldier 1on1 cup (turris) + pyro 3on3 cup rules (11.1-11.4 + 12.1-12.4)
- 07.05.2009 – Exception for Division 2 teams @ Rule 2.8
- 28.04.2009 – Updated Season 4 rules to Season 5 Rules (2.5, 2.6, 2.8)
- 25.04.2009 – Added soldier 1on1 cup rules (10.1-10.4)
- 08.03.2009 – Updated Melee decider rules to restrict melee rounds to usage of the Heavy class (1.5.4)
- 29.03.2009 – A bit late, but Season 4 Promotion/Relegation System added (2.7)
- 26.03.2009 – Scout 2on2 Rules changed (9.1-9.5)
- 08.03.2009 – Sandman forbidden (1.3.4)
- 07.03.2009 – Sandman limited to 1 (1.3.4); Script Addendum added (1.4.8)
- 26.02.2009 – Added scout unlocks to the rules (1.3.4)
- 17.02.2009 – Replaced cp_gydan with pl_waste_b3 in the Highlander Cup
- 15.02.2009 – Added Highlander Cup Rules (8.1-8.5); Added Scout 2on2 Cup Rules (9.1-9.5); Added selfkill rule to Basketball 2on2 Cup (6.5)
- 02.02.2009 – Replaced Highlander and Arena cup rules with Basketball and Instagibcup rules (6 & 7)
- 05.01.2009 – Applied changes to Season 4 map pools (2.5 & 2.8)
- 27.12.2008 – Removed Warning List from Rules page (added these to the Warning System)
- 22.12.2008 – Changed Season 3 rules to Season 4 ones. Updated 2.9 and 2.11 and added warnings (2.12) Also added addendum to script rules (1.4.8) and altered delay for showing up for matches (1.6.5)
- 17.11.2008 – Additional Winlimit Rule for 4th Cup added (4.6)
- 09.11.2008 – Soldier cup rules (5.) replaced with Scout + Demoman cup rules (5.1 – 5.6), 3rd Cup Rules updated to 4th Cup Rules (4.)
- 31.10.2008 – Highlander Cup Ringer Rule (6.6) added
- 18.10.2008 – Basketball 2on2 Cup Rules (6.) were removed and replaced with Highlander Cup Rules (6.1-6.5)
- 06.10.2008 – Added Arena Cups Rules (7.1-7.5)
- 27.09.2008 – Added Pause rule (1.6.15)
- 10.09.2008 – Clarified the timezone rule (1.1.2)
- 08.09.2008 – Added possibility to choose a Secondary Map Pool Map (2.8)
- 02.09.2008 – Added Normal Map Overtime Rule (1.6.14)
- 27.08.2008 – Added Season 3 Promotion + Relegation System (2.7); added Demolimit 1 (1.1.1); added Heavy Unlocks Rule (1.3.3); added Nations Cup Playoff Phase Rules (3.5-3.8)
- 18.08.2008 – Season 3 Rules published (2.1-2.11); 1.4.7 – adding Taunt-Ledge-Bug
- 06.08.2008 – Belgium added to the Exception Rule (3.2)
- 31.07.2008 – Kritzkrieg allowed in upcoming competitions; keeps disabled at 3rd Cup + NC Group Phase (1.3.1)
- 27.07.2008 – Complete rewrite of rule type
Changelog – League Config
ETF2L League Config Download: [Link]
- 24.10.2010 – Added : tf_teamtalk 1, tf_use_fixed_weaponspreads 1
- 22.09.2009 – Added note about mp_windifference 0 on CTF maps
- 17.09.2009 – Added: mp_windifference 5
- 06.09.2009 – Added: tf_arena_first_blood 0, tf_clamp_airducks 1, tf_ctf_bonus_time 0, tf_tournament_classlimit_X -1.Changed: sv_client_max_interp_ratio 1, sv_maxrate 60000, sv_minupdaterate 40, sv_mincmdrate 40Removed: Useless wait commands.
- 17.02.2009 – renamed “mp_stalemate_at_timelimit” to “mp_match_end_at_timelimit”
- 09.02.2009 – added tf_damage_disablespread 1, tf_tournament_hide_domination_icons 1 and mp_tournament_allow_non_admin_restart 0
- 02.10.2008 – tv_chattimelimit 0 changed to 1, sv_pausable 0 changed to 1
- 25.07.2008 – Added Stop-Watch-Maps reminder, removed changelog
- 15.06.2008 – tv_transmitall 0 changed to 1






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